Showing posts with label Luke Butcher. Show all posts
Showing posts with label Luke Butcher. Show all posts

Monday, 21 March 2011

Catfish task

Who made it ?
Henry Joost
Ariel Schulman


Who produced it?
Andrew Jarecki
Marc Smerling
Henry Joost
Ariel Schulman



Who Funded it ?
The film was distributed by : Universal pictures, relativity media and rogue pictures. According to 'The Observer'  it cost around $30,000 to make


What was the critical reception ?
On imdb.com there was an average rating of 7.1/10 , 


1. How has the Online Age revolutionised the film industry?
The film industry has be revolutionised by the creation of the internet as it has changed the way people can watch film, for example you can stream, download and upload films to the internet to make them available for everybody with access. Also it allows films to be discussed and reviewed on the internet and therefore people can see films best suited to their taste. 


Charles Leadbetter wrote a book called "We think", he argues that the way we think and make sense of knowledge is fundamentally shifting in the online age. Due to all the information that is easily accessable 


Wednesday, 16 March 2011

The development of Video Games and Film

Video games :

The video game industry has developed over the past 60 years, with all different companies releasing their own consoles to ultimately bring out the leading console and become massively successful as a business as the video game market has become very popular. Through development in the 21st century consoles now incoperate technological convergance into their product. For example the Playstation 3 which is a very successful console incorperates film; including the company 'love film' into their product. music including music videos using a program called 'vid zone' which is free and makes money by advertisng. So with these new areas of media being introduced into the PS3 and also other consoles such as the Xbox and Nintendo Wii, it shows how the video game industry has changed from just a one role of playing games, to being able to do other things then just play games.
Another way that the video game industry has changed is through the development of graphic enhancement. For example the introduction of High Definition in many new consoles has made consumers able to use consoles for Film TV and the internet to a great effect, as gamer realism has developed making consumers believe their part of the game. over the last 60 years different companys have started releasing and trying to compete with the games they create, this has resulted in all different games from all different sports and even making games of new released films.


Film :

There are many ways that film has changed over time. During the 1950's Film was very limited to what it is in the present day. For example in the past there was a small range of films that were shown in cinemas only. Today there are many films produced not only by Hollywood productions but by independent productions groups, also with a boost in the British film industry. People have easy access to films via the internet with easy downloads at the comfort of their own home, without the need to travel to their local cinema. Also another development in the film industry would be the change from just cinema reels to video tapes and then dvds.

Thursday, 27 January 2011

Media and collective identity

I wouldn't say that there were any fashion movements taking place at this present moment, however many people in society are beginning to dress very similarly because of high-street brands such as Topman / Topshop and Riverisland.  However this probably wouldn't contribute to the formation of a collective identity as there are many different people who wouldn't want to look or dress the same as the mass of people and would want to be individuals. 

One cultural movement that added to collective identity recently was the protests against the rise in student fees, this shows how there has been a collective disagreement with the increasing fees and people of any ages have come togther to belive in one thing.


Identity negotiation: