Showing posts with label ollie theunissen. Show all posts
Showing posts with label ollie theunissen. Show all posts

Monday, 21 March 2011

Do some research into the film Catfish (2010), what was the critical reception for this film, who made it, who produced it, who funded it?

Made By: Ariel schulman and henry joost


Produced By: Ariel shulman and henry joost


Funded By: Universal pictures



Critcial reception: Received an 82% fresh rating on rotten tomato, people believed that they didnt believe the events in the film where completely true. The telegraph gave it four out of five stars. The guardian also gave 'catfish' a four out of five rating, 'the possibility that this documentary has been faked; semi faked or re-staged or sneakely improved in the edit' is infuriating'
http://www.telegraph.co.uk/culture/culturevideo/filmvideo/film-interviews/8208178/Catfish-exclusive-interview-with-Nev-Schulman.html



1. How has the Online Age revolutionised the film industry?


People can now watch films online.
New and differant ways of advertising.
Many new websites and blogs rate, review and analyse films.
The verdict of the internet community can make or break a film.
 On the internet everyone has a voice and can be heard.

Now discuss in your groups how you can apply the theories of We Think and Performativity to the film Catfish. Write up your notes on the blog.
Then answer one of these questions in detail on your blog, using the film as one of your examples. It must be done in your teams and be at least 400 words in total.


Catfish suggests that we think that online, everything online people feel sceptical about social networking, blogging etc. For example the women in Catfish took the role of different people pretending to be non existing people.







 

Wednesday, 16 March 2011

The development of Video Games and Film

Video games :

The video game industry has developed over the past 60 years, with all different companies releasing their own consoles to ultimately bring out the leading console and become massively successful as a business as the video game market has become very popular. Through development in the 21st century consoles now incoperate technological convergance into their product. For example the Playstation 3 which is a very successful console incorperates film; including the company 'love film' into their product. music including music videos using a program called 'vid zone' which is free and makes money by advertisng. So with these new areas of media being introduced into the PS3 and also other consoles such as the Xbox and Nintendo Wii, it shows how the video game industry has changed from just a one role of playing games, to being able to do other things then just play games.
Another way that the video game industry has changed is through the development of graphic enhancement. For example the introduction of High Definition in many new consoles has made consumers able to use consoles for Film TV and the internet to a great effect, as gamer realism has developed making consumers believe their part of the game. over the last 60 years different companys have started releasing and trying to compete with the games they create, this has resulted in all different games from all different sports and even making games of new released films.


Film :

There are many ways that film has changed over time. During the 1950's Film was very limited to what it is in the present day. For example in the past there was a small range of films that were shown in cinemas only. Today there are many films produced not only by Hollywood productions but by independent productions groups, also with a boost in the British film industry. People have easy access to films via the internet with easy downloads at the comfort of their own home, without the need to travel to their local cinema. Also another development in the film industry would be the change from just cinema reels to video tapes and then dvds.